Sunday, May 31, 2009

Fixing Errors

Well an old buddy from a SCGT forum, Spike, happend to come across my blog and was able to help me with my "misgudied normals". I am guessing using the extrude function mucks them up in some way, You can't see it in the newer software, but it has an effect in the older ones. The solution, reverse engineer it back to AC3D and detach the seam along the offending polies. Export it back, unite it in zMod and export it. Bingo. I am thinking I should export from AC3D in the multiple parts and unite it in zMod at th start. This might reduce potential for this to happen, but paying particular attention to extruded areas. It is nice to find a solution to this vexing problem and now that I have learned about it, I do believe I saw it in a zMod tutorial once, but never understood how or why this should be done.

3 comments:

Unknown said...

Nice project and usefull info. Thanks.

vcard

William Butler said...

this is billb please contact me at butlerw at comcast dot net....

Antonio G said...

Hey mate, i was wondering if you d be up to become a part of a team doing the whole le mans grids and some imsa and wmc for gtr2.
I d only need you to do the 3d models and mapping,so template can be done them, the rest of us team members would do the same.
nothing fancy ,just reasobale enough quality.
At the moment we are needing about 15 models, let me know if you re in and e mail me to a.c.m@live.com.pt

your work is exquisit