Sunday, February 22, 2009

Main Portion Complete




Have completed the main portion of the GT-R. The rear quarter deck and trunk were the worst parts, I couldn't get them smooth enough. I am hoping with mapping they will be okay. We will see. The blueprint I had were not of the SuperGT version of the car so for the first time I made "studies" of the areas of concern and freelanced the shape from eye. I know there is a technique which will make it easier. I haven't found it yet, and find myself approaching things in different ways. There is probably no right way, but I would like to find a consistent way that I can replicate. Just probably need more practise.
Have to add the rear wing, interior and driver next. I am sitting at about 2000 polies, so it will be a heavy one for the game, no matter.

Saturday, February 14, 2009

Progress - GTR

Making some good progress. Rear quarter was a bit difficult. Believe that at the end it will be alright. This is the first non "slab sided" car that I developed. It is a bit more difficult to get the shape smooth, but I am happy with it so far. I have found that it just takes a few more polies, it won't really matter I am not intending to produce a great number of them. The sides are the next area I plan to focus on, I would expect them to go in pretty easy. I didn't find a good blue print so I have one that forms a general framework and I have been working basically from photos, eyeballing in the surfaces. As long as it looks okay, fine with me, it won't be 100% acurate, but no one is measuring. Some of the work I see people are doing have over 500,000 polies. With my self imposed limit of 2000, I don't feel so bad because I know it will limit the detail and accuracy I can achieve.