Sunday, May 31, 2009

Fixing Errors

Well an old buddy from a SCGT forum, Spike, happend to come across my blog and was able to help me with my "misgudied normals". I am guessing using the extrude function mucks them up in some way, You can't see it in the newer software, but it has an effect in the older ones. The solution, reverse engineer it back to AC3D and detach the seam along the offending polies. Export it back, unite it in zMod and export it. Bingo. I am thinking I should export from AC3D in the multiple parts and unite it in zMod at th start. This might reduce potential for this to happen, but paying particular attention to extruded areas. It is nice to find a solution to this vexing problem and now that I have learned about it, I do believe I saw it in a zMod tutorial once, but never understood how or why this should be done.