Sunday, February 22, 2009

Main Portion Complete




Have completed the main portion of the GT-R. The rear quarter deck and trunk were the worst parts, I couldn't get them smooth enough. I am hoping with mapping they will be okay. We will see. The blueprint I had were not of the SuperGT version of the car so for the first time I made "studies" of the areas of concern and freelanced the shape from eye. I know there is a technique which will make it easier. I haven't found it yet, and find myself approaching things in different ways. There is probably no right way, but I would like to find a consistent way that I can replicate. Just probably need more practise.
Have to add the rear wing, interior and driver next. I am sitting at about 2000 polies, so it will be a heavy one for the game, no matter.

Saturday, February 14, 2009

Progress - GTR

Making some good progress. Rear quarter was a bit difficult. Believe that at the end it will be alright. This is the first non "slab sided" car that I developed. It is a bit more difficult to get the shape smooth, but I am happy with it so far. I have found that it just takes a few more polies, it won't really matter I am not intending to produce a great number of them. The sides are the next area I plan to focus on, I would expect them to go in pretty easy. I didn't find a good blue print so I have one that forms a general framework and I have been working basically from photos, eyeballing in the surfaces. As long as it looks okay, fine with me, it won't be 100% acurate, but no one is measuring. Some of the work I see people are doing have over 500,000 polies. With my self imposed limit of 2000, I don't feel so bad because I know it will limit the detail and accuracy I can achieve.

Thursday, January 29, 2009

Nissan GT-R SuperGT

To use the imortal words of Monty Python ... "Not dead yet", yes I haven't been doing much. I haven't updated this Blob and I can't be sure how often I will be doing it. But I have been doing some stuff, most retrofit and cleaning up projects that need to be finished. I will probably be doing more in the coming months ... ya ya and the cheques in the mail and I won't ... well we will leave that there.


New Project, Nissan GT-R from the Japan SuperGT series. Very cool cars and this one struck my eye, mainly the livery which is a long way away.


I am finishing my other projects, (mostly relearning the software), just getting my ducks in a row. I will probably update each of those project as I make some progress.


Just really want to say ... "hey" to anybody who cares.

Tuesday, June 24, 2008

Slow Times - 908 in progress


Well as I said , ADD kicks in, as well as starting a new contract. I probably won't be doing much for a while, a real job has started. Fun while it lasted. Jaguar is half baked, on the way. The Audi revamp is underway, there are some interesting changes, small but significant and I am currently looking at it. The RS Spyder is further along ... but as I say time is disappearing. And there you go I start a new one, the Peugeot 908. As if there wasn't enough that I want to do, I find another that just "needs" to be done. The game cry's out for it ....

I will wander in the weeds for a while. then refocus ... basically the story of my life. So many cars, so little time. Stay tuned, there probably won't be a lot during the summer but I will be picking away. Oh, BTW, picture is a preview of the 908 under construction ...

Saturday, June 14, 2008

LMP Clean-up

Comes to the end of a project and am ADD kicks in ... what's next. Well I started to clean-up some of the work I did last year on the the ALMS 2007 cars, I have started the Porsche Spyder RS and the Audi's. I have learned an awful lot doing the 90's project so I want to apply it to these cars. Probably do the 2008 versions as well. To begin with, I deconstruct them, break them into parts and clean up the polies. I hope to reduce them to about 2200 each. They sit up around 2700. I will remap using standard sized bmp's, the original large ones chokes the game engine. I will also construct the low res VE file. With the 90 Group C mod I am now running 18 cars on the laptop, (a smaller machine than my racing one". The game is built for 16. If I get anything more than that, it is a bonus. I don't know how far I will go, but the new Le Mans coupes look pretty cool for sure....mmmm maybe.

Monday, June 9, 2008

Jaguar XJR-11 Model Done

Was a bit tough without a proper blueprint. There is a lot of eyeballing involved but I think it is going to be okay. Might be a bit "choppy" over the fenders and I think the front radiator duct is a bit high up on the nose. I may look at it, but the poly count is up there now so I am reluctant. I may do an automatic simplify by 90%, then add some to smooth the fenders. I put the wheels and driver in the libary, pretty useful. Will keep this feature in mind for the future.

Thursday, June 5, 2008

Jaguar XJR-11 Model Started

Haven't found a proper blueprint, so I am using a pretty generic, (poor) one and going to have to eyeball the differences. This is one one my favourite cars, I have a bit of connection through a friend, with one of the Jaguar drivers and he always loves to see any Jag that I produce. (Don't they say, "Six degrees of separation to anyone on the planet"). The XJR-11 competed in the World Championship races, the XJR-12 was used at Le Mans. There are visual differences in the body but I beleive the engine was the key change.